GUIDE · QUICKSTARTALPHA · USE AT YOUR OWN RISK
Quickstart
From an empty folder to a running BBC Micro disc: install, describe your project, build, run. Fifteen minutes, leaving you the rest of the hour to draw.
1 · Install the extension
The extension arrives with the beta release: install the .vsix via Extensions → … → Install from VSIX…. Check that b-em and beebasm are on your PATH.
2 · Describe the project
Create a folder with a beeb-dev.ini. The file is PlatformIO-style: one section per environment.
[beeb-dev] src_dir = src build_dir = build [env:master] platform = b-em model = Master ; Model B, Master 128, Master Turbo disc = build/game.ssd rom_4 = ../egfx/build/EGFX.rom paste = *DISC\r*RUN GAME\r speed = 9 ; -sp9, 500%
The Environments view lists every [env:*]; click one to select it. ROM slots and asset banks mount automatically into the generated B-em config, avoiding reserved banks.
3 · Add something to build
Put a main.6502 into src/ - every src/*.6502 is assembled with beebasm unless you declare a build_script:
ORG &1900
LDX #0
.loop LDA message,X : BEQ done
JSR &FFEE ; OSWRCH
INX : BNE loop
.done RTS
message EQUS "HELLO FROM BEEB-DEV", 0Or delegate the whole build: build_script = tools/build.sh in the environment, like the Nightfall and EGFX projects do.
4 · Build and run
Press the build button next to your environment in the Environments view, then the run button. Beeb-dev launches B-em with your model, Tube and disc, pastes *DISC / *RUN GAME and applies the speed setting. The default profile for the sample projects selects Master; Master Turbo is opt-in.
5 · Your first frame
With the EGFX ROM mounted at a slot, the fastest path to something moving is the BBC BASIC guide (four steps: first frame, sprites, particles, lines) or the assembly guide if you live closer to the metal. The Breakout tutorial then takes a complete game apart in eight parts, from memory budget to measured frame cost. Draw screens in the Screen Editor and export them as ready-made PROCeg* calls.